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Building Core: a new foundation for our projects

Meet Core, our engine built on SDL, learn why Orebit and our unannounced projects are on hiatus, and discover our plans for a dedicated launcher.

We are focusing our efforts on building Core, our new engine. With this shift in priorities, Orebit and our unannounced projects are on hiatus until we finish building Core.

An engine built from scratch#

Core is an engine built from scratch on top of SDL. We are creating our own foundation for both GPU-accelerated desktop application interfaces and games, with a focus on auto battlers, incremental games, and idle games.

These genres guide the engine’s development, while support for desktop interfaces broadens what we can build on the same foundation. We want Core to support our next games and applications, with control over the systems that bring each project to life.

The engine already has functional support for the following platforms and architectures:

  • Linux: AMD64 and ARM64.
  • Windows: AMD64 and ARM64.
  • macOS: ARM64, on Apple Silicon Macs.

This is Core’s platform support. Release platforms for each game or application will be announced separately.

A pause to build the foundation#

The hiatus for Orebit and our unannounced projects reflects this priority. The work completed on Orebit remains part of the project, but its development is paused while we build the engine.

We do not have a date to announce for development to resume. Our focus now is to finish Core before returning to these projects.

Our own launcher#

We are also developing a dedicated launcher that will let players check out directly through our own store, without reseller commissions.

The launcher will provide free access to all our demos and offer exclusive discounts. These benefits are part of what we are preparing; the launcher and its checkout flow are still in development.

What comes next#

Finishing Core is the priority for this stage. We will share progress here, along with news about the launcher and, when the time comes, the return to game development. There is more to come.