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Game / macOS · Apple Silicon

Orebit

A stranded pilot. A damaged ship. An asteroid field full of possibilities.

Development discontinued
An industrial mining ship navigating a rocky asteroid field.

From a damaged ship to temporal reconstruction

Mine six materials, return to base, and turn each expedition into equipment and reconstruction progress. The current internal build includes branching ship upgrades, mining beams that split up to five ways, and visual and sound feedback that changes with installed equipment.

The Workshop brings projects, ship equipment, and Bugão’s mining craft together. Temporal progression adds three resurgences, a 24-node permanent tree, and a final act. A planning screen lets you prepare your next temporal build, while Journey tracks objectives and their rewards.

Meet Bugão

Your ship companion is a black pixel cat with crooked ears, an eyepatch, and a procedural voice. Bugão introduces the first expedition, reacts to flight and fuel conditions, and keeps guidance available through the journal. The opening now includes an industrial departure port and a jump that goes very wrong.

Built from the hull up

Written in C# with .NET Native AOT, Orebit uses SDL3 and SDL_GPU, with Metal on macOS with Apple Silicon. English and Brazilian Portuguese are supported. Gameplay saves stay local; the game does not upload analytics or telemetry.

Development discontinued

Development of Orebit has been fully discontinued. There are no plans to resume development, provide further updates, or launch publicly.

We decided to discontinue these projects to focus entirely on Jambor Launcher, Core Engine, and a future free game from the studio.

Version history

Releases

  • Still in the workshop. Published versions will appear here when they are ready.